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Rigidbody.inertiaTensor

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public var inertiaTensor: Vector3;
public Vector3 inertiaTensor;

Description

The diagonal inertia tensor of mass relative to the center of mass.

The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody. You can reset the inertia tensor to the automatically computed value by calling Rigidbody.ResetInertiaTensor.

// Expose tensor of inertia to allow adjustment from
// the inspector.
var tensor: Vector3;
var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); rb.inertiaTensor = tensor; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 tensor; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.inertiaTensor = tensor; } }