The diagonal inertia tensor of mass relative to the center of mass.
The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody. You can reset the inertia tensor to the automatically computed value by calling Rigidbody.ResetInertiaTensor.
// Expose tensor of inertia to allow adjustment from // the inspector. var tensor: Vector3; var rb: Rigidbody;
function Start() { rb = GetComponent.<Rigidbody>(); rb.inertiaTensor = tensor; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 tensor; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.inertiaTensor = tensor; } }