force | Force vector in local coordinates. |
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.
See Also: AddForce, AddForceAtPosition, AddRelativeTorque.
#pragma strict // Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public var thrust: float; public var rb: Rigidbody; function Start() { rb = GetComponent.<Rigidbody>(); } function FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); }
using UnityEngine; using System.Collections;
// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); }
void FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); } }
x | Size of force along the local x-axis. |
y | Size of force along the local y-axis. |
z | Size of force along the local z-axis. |
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.