Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody.GetRelativePointVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetRelativePointVelocity(relativePoint: Vector3): Vector3;
public Vector3 GetRelativePointVelocity(Vector3 relativePoint);

Description

The velocity relative to the rigidbody at the point relativePoint.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); }

// Get the velocity of a wheel, specified by its // position in local space. function CalcWheelVelocity(localWheelPos: Vector3) { return rb.GetRelativePointVelocity(localWheelPos); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }