Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ScriptableWizard.isValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var isValid: bool;
public bool isValid;

Description

Allows you to enable and disable the wizard create button, so that the user can not click it.

See Also: ScriptableWizard.OnWizardUpdate


The finish button gets disabled until the user sets the number to 5.

#pragma strict
// Asks the user to set the var "Number" to 5, if is not set to 5
// the "Finish" button will not be reachable
public class isValidScriptableWizard extends ScriptableWizard {
	public var number: int = 0;
	@MenuItem("Example/Show isValid Usage")
	static function CreateWindow() {
		ScriptableWizard.DisplayWizard("isValid boolean example", isValidScriptableWizard, "Finish");
	}
	function OnWizardUpdate() {
		helpString = "Set The number to 5 and press finish";
		if (number != 5) {
			errorString = "The number has to be set to 5!";
			isValid = false;
		}
		else {
			errorString = "";
			isValid = true;
		}
	}
}
// Asks the user to set the var "Number" to 5, if is not set to 5
// the "Finish" button will not be reachable

using UnityEngine; using UnityEditor;

public class isValidScriptableWizard : ScriptableWizard { public int number = 0; [MenuItem("Example/Show isValid Usage")] static void CreateWindow() { ScriptableWizard.DisplayWizard( "isValid boolean example", typeof(isValidScriptableWizard), "Finish"); }

void OnWizardUpdate() { helpString = "Set The number to 5 and press finish"; if (number != 5) { errorString = "The number has to be set to 5!"; isValid = false; } else { errorString = ""; isValid = true; } } }