alphaIsTransparency | If the provided alpha channel is transparency, enable this to dilate the color to avoid filtering artifacts on the edges. |
alphaSource | Select how the alpha of the imported texture is generated. |
aniso | Anisotropic filtering level of the texture. |
borderMipmap | Enable this to avoid colors seeping out to the edge of the lower Mip levels. Used for light cookies. |
convertToNormalMap | Convert heightmap to normal map? |
cubemapConvolution | Convolution mode. |
fadeOut | Fade out mip levels to gray color? |
filterMode | Filtering mode of the texture. |
generateCubemap | Cubemap generation mode. |
heightmapScale | Amount of bumpyness in the heightmap. |
mipmapBias | Mip map bias of the texture. |
mipmapEnabled | Generate mip maps for the texture? |
mipmapFadeDistanceEnd | Mip level where texture is faded out to gray completely. |
mipmapFadeDistanceStart | Mip level where texture begins to fade out to gray. |
mipmapFilter | Mipmap filtering mode. |
normalMapFilter | Normal map filtering mode. |
npotScale | Scaling mode for non power of two textures. |
readable | Is texture data readable from scripts. |
spriteAlignment | Edge-relative alignment of the sprite graphic. |
spriteBorder | Border sizes of the generated sprites. |
spriteExtrude | The number of blank pixels to leave between the edge of the graphic and the mesh. |
spriteMode | Sprite texture import mode. |
spritePivot | Pivot point of the Sprite relative to its graphic's rectangle. |
spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. |
spriteTessellationDetail | The tessellation detail to be used for generating the mesh for the associated sprite if the SpriteMode is set to Single. For Multiple sprites, use the SpriteEditor to specify the value per sprite.
Valid values are in the range [0-1], with higher values generating a tighter mesh. A default of -1 will allow Unity to determine the value automatically. |
sRGBTexture | Is texture storing color data? |
textureShape | Shape of imported texture. |
textureType | Which type of texture are we dealing with here. |
wrapMode | Wrap mode (Repeat or Clamp) of the texture. |