Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Image.fillAmount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var fillAmount: float;
public float fillAmount;

Description

Amount of the Image shown when the Image.type is set to Image.Type.Filled.

0-1 range with 0 being nothing shown, and 1 being the full Image.

#pragma strict
// Required when Using UI elements.
public class Cooldown {

public var cooldown; public var coolingDown; public var waitTime = 30.0f;

// Update is called once per frame function Update() { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime; } } }
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Cooldown : MonoBehaviour { public Image cooldown; public bool coolingDown; public float waitTime = 30.0f;

// Update is called once per frame void Update() { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime; } } }