Whether the Image should be filled clockwise (true) or counter-clockwise (false).
This willl only have any effect if the Image.type is set to Image.Type.Filled and Image.fillMethod is set to any of the Radial methods.
#pragma strict // Required when Using UI elements. public class FillClockwiseScript { public var healthCircle; // Clockwise for the Player, Counter Clockwise for the opponent. function SetHealthDirection(target) { if (target.tag == "Player") { healthCircle.fillClockwise = true; } elseif (target.tag == "Opponent") { healthCircle.fillClockwise = false; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class FillClockwiseScript : MonoBehaviour { public Image healthCircle;
// This method sets the direction of the health circle. // Clockwise for the Player, Counter Clockwise for the opponent. void SetHealthDirection(GameObject target) { if (target.tag == "Player") { healthCircle.fillClockwise = true; } else if (target.tag == "Opponent") { healthCircle.fillClockwise = false; } } }