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Slider.handleRect

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public var handleRect: RectTransform;
public RectTransform handleRect;

Description

Optional RectTransform to use as a handle for the slider.

#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainSlider;
    public var handleHighlighted;
    //Deactivates the old Handle, then assigns and enables the new one.
    function Start() {
        mainSlider.handleRect.gameObject.SetActive(false);
        mainSlider.handleRect = handleHighlighted;
        mainSlider.handleRect.gameObject.SetActive(true);
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform" (Child of "Handle Slide Area"). public RectTransform handleHighlighted;

//Deactivates the old Handle, then assigns and enables the new one. void Start() { mainSlider.handleRect.gameObject.SetActive(false); mainSlider.handleRect = handleHighlighted; mainSlider.handleRect.gameObject.SetActive(true); } }