Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Launcher.LaunchFile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LaunchFile(folder: WSA.Folder, relativeFilePath: string, showWarning: bool): void;
public static void LaunchFile(WSA.Folder folder, string relativeFilePath, bool showWarning);

Parameters

folder Folder type where the file is located.
relativeFilePath Relative file path inside the specified folder.
showWarning Shows user a warning that application will be switched.

Description

Launches the default app associated with specified file.

Note: if the application associated with file is the same as the one performing the launch, Windows won't open a new application, instead it will simply invoke OnActivated event in App.xaml.[cs/cpp] file.