Streams an AssetBundle that can contain any kind of asset from the project folder.
function Start () { var www = new WWW ("http://myserver/myBundle.unity3d"); yield www; // Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); }
IEnumerator Start() { WWW www = new WWW("http://myserver/myBundle.unity3d"); yield return www;
// Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); }
See Also: AssetBundle class.