AndroidBuildSubtarget 安卓编译子目标
Enumeration
Target Android build platform.
目标Android编译平台。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
Values值
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Generic texture compression, supported by all devices.
通用纹理压缩技术,所有设备都支持。 -
S3 texture compression, nonspecific to DXT variant. Supported on devices running Nvidia Tegra2 platform, including Motorala Xoom, Motorola Atrix, Droid Bionic, and others.
S3纹理压缩技术,非特异DXT变型,运行Nvidia的Tegra2平台的设备支持,包含Motorala Xoom, Motorola Atrix, Droid Bionic,以及其他。 -
PowerVR texture compression. Available in devices running PowerVR SGX530/540 GPU, such as Motorola DROID series; Samsung Galaxy S, Nexus S, and Galaxy Tab; and others.
PowerVR纹理压缩技术,在运行PowerVR SGX530/540 GPU设备可用,像Motorola DROID系列,Samsung Galaxy S, Nexus S, 和 Galaxy Tab,以及其他。 -
ATI texture compression. Available on devices running Adreno GPU, including HTC Nexus One, Droid Incredible, EVO, and others.
ATI纹理压缩技术,在运行Adreno GPU设备可用,包括HTC Nexus One, Droid Incredible, EVO,以及其他。
最后修改:2011年9月29日 Thursday 11:37