BuildAssetBundleOptions.CompleteAssets 完整资源
BuildAssetBundleOptions.CompleteAssets
Description描述
Forces inclusion of the entire asset.
强制包括整个资源。
For example if you pass a Mesh into the BuildPipeline.BuildAssetBundle function and use CompleteAssets it would also include the game object and any animation clips in the same asset.
例如,如果传递网格到BuildPipeline.BuildAssetBundle函数并使用CompleteAssets,它还将包括游戏物体和任意动画剪辑,在同样的资源。
参见: BuildPipeline.BuildAssetBundle.
最后修改:2011年7月17日 Sunday 17:58