LightmapBakeQuality 光照贴图烘烤质量
Enumeration
Bake quality setting for LightmapEditorSettings.
烘烤质量用于LightmapEditorSettings。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
参见:LightmapEditorSettings.quality.
Values值
-
High quality bake for final renderings.
用于最终渲染的高质量烘焙。 -
Low quality bake for preview renderings.
用于预览渲染的低质量烘焙。
最后修改:2011年7月19日 Tuesday 8:40