TextureImporterType 纹理导入类型
Enumeration
Select this to set basic parameters depending on the purpose of your texture.
选择这个设置基本参数,根据纹理的用途。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
Values值
-
This is the most common setting used for all the textures in general.
用于一般的纹理,这是最常用的设置。 -
Select this to turn the color channels into a format suitable for real-time normal mapping.
选择这个把颜色通道变成一个实时法线贴图格式。 -
Use this if your texture is going to be used on any HUD/GUI Controls.
如果纹理将用在HUD/GUI控件时,使用这个。 -
Also known as Cube Maps, used to create reflections on textures.
也被称为立方贴图,用于在纹理上创建反射。 -
This sets up your texture with the basic parameters used for the Cookies of your lights.
这个设置纹理带有基本参数,用于灯光Cookies。 -
This sets up your texture with the parameters used by the lightmap.
这个设置纹理带有基本参数,用于光照贴图。 -
Select this when you want to have specific parameters on your texture and you want to have total control over your texture.
最后修改:2011年7月19日 Tuesday 20:18