CollisionDetectionMode.ContinuousDynamic 动态连续

CollisionDetectionMode.ContinuousDynamic

Description描述

Continuous collision detection is on for colliding with static and dynamic geometry.

连续碰撞检测是基于静态和动态几何体碰撞。

Prevent this Rigidbody from passing through static mesh geometry, and through other Rigidbodies which have continuous collision detection enabled, when it is moving fast. This is the slowest collision detection mode, and should only be used for selected fast moving objects.

当快速移动时,防止这个刚体穿越静态网格几何体,并穿越另一个连续碰撞检测打开的刚体。这是最慢的碰撞检测模式,并应仅用于选择的快速移动的物体。

最后修改:2011年5月6日 Friday 14:35

本脚本参考基于Unity 3.4.1f5

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