CollisionFlags.Above 上面
Description描述
CollisionFlags is a bitmask returned by CharacterController.Move.
CollisionFlags是CharacterController.Move返回的位掩码。
It gives you a broad overview of where your character collided with any other objects.
它给你角色与其他物体碰撞的全面信息。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
CharacterController controller = GetComponent<CharacterController>();
if (controller.collisionFlags == CollisionFlags.None)
print("Free floating!");
if (controller.collisionFlags & CollisionFlags.Sides)
print("Touching sides!");
if (controller.collisionFlags == CollisionFlags.Sides)
print("Only touching sides, nothing else!");
if (controller.collisionFlags & CollisionFlags.Above)
print("Touching sides!");
if (controller.collisionFlags == CollisionFlags.Above)
print("Only touching Ceiling, nothing else!");
if (controller.collisionFlags & CollisionFlags.Below)
print("Touching ground!");
if (controller.collisionFlags == CollisionFlags.Below)
print("Only touching ground, nothing else!");
}
}
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.collisionFlags == CollisionFlags.None)
print("Free floating!");
if (controller.collisionFlags & CollisionFlags.Sides)
print("Touching sides!");
if (controller.collisionFlags == CollisionFlags.Sides)
print("Only touching sides, nothing else!");
if (controller.collisionFlags & CollisionFlags.Above)
print("Touching sides!");
if (controller.collisionFlags == CollisionFlags.Above)
print("Only touching Ceiling, nothing else!");
if (controller.collisionFlags & CollisionFlags.Below)
print("Touching ground!");
if (controller.collisionFlags == CollisionFlags.Below)
print("Only touching ground, nothing else!");
}
最后修改:2011年5月6日 Friday 14:58