TextureImporter
- anisoLevel
- borderMipmap
- ClearPlatformTextureSettings
- convertToNormalmap
- correctGamma
- DoesSourceTextureHaveAlpha
- fadeout
- filterMode
- generateCubemap
- GetPlatformTextureSettings
- grayscaleToAlpha
- heightmapScale
- isReadable
- lightmap
- maxTextureSize
- mipMapBias
- mipmapEnabled
- mipmapFadeDistanceEnd
- mipmapFadeDistanceStart
- mipmapFilter
- normalmapFilter
- normalmap
- npotScale
- ReadTextureSettings
- SetPlatformTextureSettings
- SetTextureSettings
- textureFormat
- textureType
- wrapMode
TextureImporter.borderMipmap 边框mipmap
var borderMipmap : bool
Description描述
Keep texture borders the same when generating mipmaps?
当生成mipmap时,保持纹理边框相同?
最后修改:2011年5月26日 Thursday 20:53