Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.GetIKPosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetIKPosition(goal: AvatarIKGoal): Vector3;
public Vector3 GetIKPosition(AvatarIKGoal goal);

Parameters

goal The AvatarIKGoal that is queried.

Returns

Vector3 Return the current position of this IK goal in world space.

Description

Gets the position of an IK goal.

An IK goal is a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation).

This function gets the current position of the specified goal in world space.

See Also: GetIKPositionWeight, SetIKPosition.