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public static
var isEditor: bool;
public static bool isEditor;
Description
Are we running inside the Unity editor? (Read Only)
Returns true if the game is being run from the Unity editor; false if run from any deployment target.
if (Application.isEditor) {
print("We are running this from inside of the editor!");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
if (Application.isEditor)
print("We are running this from inside of the editor!");
}
}