Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.Unload

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Unload(): void;
public static void Unload();

Description

Unloads the Unity runtime.

Unload the Unity runtime. Similar to quitting but the application process does not exit. This is useful when using Unity as a component in another application. For example, if you use Unity to display some special content but do not want to keep the Unity engine resident in memory when it is not needed. IMPORTANT: Only supported on iOS and Windows Store. IMPORTANT: This function does not return.

    // Unload Unity but do not exit the application when the user hits escape
    function Update () {
        if (Input.GetKey ("escape")) {
            Application.Unload();
        }
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) Application.Unload(); } }