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AssetDatabase.CreateFolder

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public static function CreateFolder(parentFolder: string, newFolderName: string): string;
public static string CreateFolder(string parentFolder, string newFolderName);

Parameters

parentFolder The name of the parent folder.
newFolderName The name of the new folder.

Returns

string The GUID of the newly created folder.

Description

Create a new folder.

#pragma strict
public class CreateFolderExample extends MonoBehaviour {
	@MenuItem("GameObject/Create Folder")
	static function CreateMaterial() {
		var guid: String = AssetDatabase.CreateFolder("Assets", "My Folder");
		var newFolderPath: String = AssetDatabase.GUIDToAssetPath(guid);
	}
}
using UnityEngine;
using UnityEditor;

public class CreateFolderExample : MonoBehaviour { [MenuItem("GameObject/Create Folder")] static void CreateMaterial() { string guid = AssetDatabase.CreateFolder("Assets", "My Folder"); string newFolderPath = AssetDatabase.GUIDToAssetPath(guid); } }