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ClusterInput.AddInput

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public static function AddInput(name: string, deviceName: string, serverUrl: string, index: int, type: ClusterInputType): bool;
public static bool AddInput(string name, string deviceName, string serverUrl, int index, ClusterInputType type);

Parameters

name Name of the input entry. This has to be unique.
deviceName Device name registered to VRPN server.
serverUrl URL to the vrpn server.
index Index of the Input entry, refer to vrpn.cfg if unsure.
type Type of the input.

Returns

bool True if the operation succeed.

Description

Add a new VRPN input entry.

The parameters are identical to how you add a input via “Project Setting > Cluster Input”. Input entry added via this method only valid for the lifetime of the application session. The added entry will not persist like those you added via the “Project Setting > Cluster Input”.

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void AddNewClusterInputEntry() { // Add a new entry named "new_button_1". Which is a mouse connected to VRPN at localhost. ClusterInput.AddInput("new_button_1", "mouse_0", "localhost", 0, ClusterInputType.Button); } }