Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ControllerColliderHit

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.

Variables

colliderThe collider that was hit by the controller.
controllerThe controller that hit the collider.
gameObjectThe game object that was hit by the controller.
moveDirectionThe direction the CharacterController was moving in when the collision occured.
moveLengthHow far the character has travelled until it hit the collider.
normalThe normal of the surface we collided with in world space.
pointThe impact point in world space.
rigidbodyThe rigidbody that was hit by the controller.
transformThe transform that was hit by the controller.