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ControllerColliderHit.normal

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public var normal: Vector3;
public Vector3 normal;

Description

The normal of the surface we collided with in world space.

    // print the point's normal we impacted
    function OnControllerColliderHit(hit : ControllerColliderHit) {
        Debug.Log("Normal vector we collided at: " + hit.normal);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("Normal vector we collided at: " + hit.normal); } }

Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.