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Debug.Log

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public static function Log(message: object): void;
public static void Log(object message);
public static function Log(message: object, context: Object): void;
public static void Log(object message, Object context);

Parameters

message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

Logs message to the Unity Console.

When you select the message in the console a connection to the context object will be drawn. This can be useful for locating the object on which an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.logger, ILogger, Logger.Log, ILogHandler.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	function MyGameMethod() {
		// Message with a link to an object.
		Debug.Log("Hello", gameObject);
		// Message using rich text.
		Debug.Log("<color=red>Fatal error:</color> AssetBundle not found");
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { void MyGameMethod() { // Message with a link to an object. Debug.Log("Hello", gameObject);

// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }