Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Debug.LogErrorFormat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LogErrorFormat(format: string, params args: object[]): void;
public static void LogErrorFormat(string format, params object[] args);
public static function LogErrorFormat(context: Object, format: string, params args: object[]): void;
public static void LogErrorFormat(Object context, string format, params object[] args);

Parameters

format A composite format string.
args Format arguments.
context Object to which the message applies.

Description

Logs a formatted error message to the Unity console.

For formatting details, see the MSDN documentation on Composite Formatting. Rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.logger, ILogger, Logger.LogError.