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Logger.LogError

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public function LogError(tag: string, message: object): void;
public void LogError(string tag, object message);
public function LogError(tag: string, message: object, context: Object): void;
public void LogError(string tag, object message, Object context);

Parameters

tag Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

A variant of Logger.Log that logs an error message.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var logger: ILogger = Debug.logger;
	private static var kTAG: String = "MyGameTag";
	private var transform: Transform;
	function MyGameMethod() {
		if (transform == null) {
			logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", transform);
			Debug.logger.LogError(kTAG, "Failed! to set Transform", transform);
		}
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag"; private Transform transform;

void MyGameMethod() { if (transform == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", transform);

Debug.logger.LogError(kTAG, "Failed! to set Transform", transform); } } }

Note that this pauses the editor when 'ErrorPause' is enabled.