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Logger

class in UnityEngine


Implements interfaces:ILogger, ILogHandler

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Description

Initializes a new instance of the Logger.

Create a new instance or use default Debug.logger. See Also: ILogger, ILogHandler.

#pragma strict
public class MyLogHandler implements ILogHandler {
	public function LogFormat(logType: LogType, context: UnityEngine.Object, format: String, args: Object[]) {
		Debug.logger.logHandler.LogFormat(logType, context, format, args);
	}
	public function LogException(exception: Exception, context: UnityEngine.Object) {
		Debug.logger.LogException(exception, context);
	}
}
public class MyGameClass extends MonoBehaviour {
	private static var kTAG: String = "MyGameTag";
	private var myLogger: Logger;
	function Start() {
		myLogger = new Logger(new MyLogHandler());
		myLogger.Log(kTAG, "MyGameClass Start.");
	}
}
using UnityEngine;
using System.Collections;
using System.IO;
using System;

public class MyLogHandler : ILogHandler { public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { Debug.logger.logHandler.LogFormat(logType, context, format, args); }

public void LogException(Exception exception, UnityEngine.Object context) { Debug.logger.LogException(exception, context); } }

public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;

void Start() { myLogger = new Logger(new MyLogHandler());

myLogger.Log(kTAG, "MyGameClass Start."); } }

Variables

filterLogTypeTo selective enable debug log message.
logEnabledTo runtime toggle debug logging [ON/OFF].
logHandlerSet Logger.ILogHandler.

Constructors

LoggerCreate a custom Logger.

Public Functions

IsLogTypeAllowedCheck logging is enabled based on the LogType.
LogLogs message to the Unity Console using default logger.
LogErrorA variant of Logger.Log that logs an error message.
LogExceptionA variant of Logger.Log that logs an exception message.
LogFormatLogs a formatted message.
LogWarningA variant of Logger.Log that logs an warning message.