JointLimits is used by the HingeJoint to limit the joints angle.
See Also: HingeJoint.
function Start() { // Set the hinge limits for a door. var hinge = GetComponent.<HingeJoint>();
var limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }
bounceMinVelocity | The minimum impact velocity which will cause the joint to bounce. |
bounciness | Determines the size of the bounce when the joint hits it's limit. Also known as restitution. |
contactDistance | Distance inside the limit value at which the limit will be considered to be active by the solver. |
max | The upper angular limit (in degrees) of the joint. |
min | The lower angular limit (in degrees) of the joint. |