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DynamicGI

class in UnityEngine

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Description

Allows to control the dynamic Global Illumination.

Static Variables

indirectScaleAllows for scaling the contribution coming from realtime & static lightmaps.
synchronousModeWhen enabled, new dynamic Global Illumination output is shown in each frame.
updateThresholdThreshold for limiting updates of realtime GI. The unit of measurement is "percentage intensity change".

Static Functions

SetEmissiveAllows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
UpdateEnvironmentSchedules an update of the environment texture.
UpdateMaterialsSchedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.