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Burst

struct in UnityEngine

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Description

Script interface for a Burst.

See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.

Variables

cycleCountHow many times to play the burst. (0 means infinitely).
maxCountMaximum number of bursts to be emitted.
minCountMinimum number of bursts to be emitted.
repeatIntervalHow often to repeat the burst, in seconds.
timeThe time that each burst occurs.

Constructors

ParticleSystem.BurstConstruct a new Burst with a time and count.