Version: 5.6 (switch to 2017.1b)
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SceneManager

class in UnityEngine.SceneManagement

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Description

Scene management at run-time.

Static Variables

sceneCountThe total number of currently loaded scenes.
sceneCountInBuildSettingsNumber of scenes in Build Settings.

Static Functions

CreateSceneCreate an empty new scene at runtime with the given name.
GetActiveSceneGets the currently active scene.
GetSceneAtGet the scene at index in the SceneManager's list of added scenes.
GetSceneByBuildIndexGet a scene struct from a build index.
GetSceneByNameSearches through the scenes added to the SceneManager for a scene with the given name.
GetSceneByPathSearches all scenes added to the SceneManager for a scene that has the given asset path.
LoadSceneLoads the scene by its name or index in Build Settings.
LoadSceneAsyncLoads the scene asynchronously in the background.
MergeScenesThis will merge the source scene into the destinationScene.
MoveGameObjectToSceneMove a GameObject from its current scene to a new Scene.
SetActiveSceneSet the scene to be active.
UnloadSceneAsyncDestroys all GameObjects associated with the given scene and removes the scene from the SceneManager.

Events

activeSceneChangedAdd a delegate to this to get notifications when the active scene has changed
sceneLoadedAdd a delegate to this to get notifications when a scene has loaded
sceneUnloadedAdd a delegate to this to get notifications when a scene has unloaded