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RenderTargetSetup

struct in UnityEngine

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Description

Fully describes setup of RenderTarget.

Variables

colorColor Buffers to set.
colorLoadLoad Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
colorStoreStore Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
cubemapFaceCubemap face to render to.
depthDepth Buffer to set.
depthLoadLoad Action for Depth Buffer. It will override any actions set on RenderBuffer itself.
depthSliceSlice of a Texture3D or Texture2DArray to set as a render target.
depthStoreStore Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.
mipLevelMip Level to render to.

Constructors

RenderTargetSetupConstructs RenderTargetSetup.