Configure | This configures the transport layer settings for a client. |
Connect | Connect client to a NetworkServer instance. |
ConnectWithSimulator | Connect client to a NetworkServer instance with simulated latency and packet loss. |
Disconnect | Disconnect from server. |
GetConnectionStats | Retrieves statistics about the network packets sent on this connection. |
GetRTT | Gets the Return Trip Time for this connection. |
GetStatsIn | Get inbound network statistics for the client. |
GetStatsOut | Get outbound network statistics for the client. |
ReconnectToNewHost | This is used by a client that has lost the connection to the old host, to reconnect to the new host of a game. |
RegisterHandler | Register a handler for a particular message type. |
ResetConnectionStats | Resets the statistics return by NetworkClient.GetConnectionStats() to zero values. |
Send | This sends a network message with a message Id to the server. This message is sent on channel zero, which by default is the reliable channel. |
SendByChannel | This sends a network message with a message Id to the server on a specific channel. |
SendBytes | This sends the data in an array of bytes to the server that the client is connected to. |
SendUnreliable | This sends a network message with a message Id to the server on channel one, which by default is the unreliable channel. |
SendWriter | This sends the contents of the NetworkWriter's buffer to the connected server on the specified channel. |
SetMaxDelay | Set the maximum amount of time that can pass for transmitting the send buffer. |
SetNetworkConnectionClass | This sets the class that is used when creating new network connections. |
Shutdown | Shut down a client. |
UnregisterHandler | Unregisters a network message handler. |