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Profiler

class in UnityEngine.Profiling

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Description

Controls the Profiler from script.

You can add custom Profiler sections in your scripts with Profiler.BeginSample and Profiler.EndSample.

In standalone games, Profiler can dump all profiling information using Profiler.logFile and Profiler.enabled.

Static Variables

enableBinaryLogSets profiler output file in built players.
enabledEnables the Profiler.
logFileSets profiler output file in built players.
usedHeapSizeLongReturns the number of bytes that Unity has allocated. This does not include bytes allocated by external libraries or drivers.

Static Functions

AddFramesFromFileDisplays the recorded profiledata in the profiler.
BeginSampleBegin profiling a piece of code with a custom label.
EndSampleEnd profiling a piece of code with a custom label.
GetMonoHeapSizeLongReturns the size of the reserved space for managed-memory.
GetMonoUsedSizeLongThe allocated managed-memory for live objects and non-collected objects.
GetRuntimeMemorySizeLongGathers the native-memory used by a Unity object.
GetTempAllocatorSizeReturns the size of the temp allocator.
GetTotalAllocatedMemoryLongThe total memory allocated by the internal allocators in Unity. Unity reserves large pools of memory from the system. This function returns the amount of used memory in those pools.
GetTotalReservedMemoryLongThe total memory Unity has reserved.
GetTotalUnusedReservedMemoryLongUnity allocates memory in pools for usage when unity needs to allocate memory. This function returns the amount of unused memory in these pools.
SetTempAllocatorRequestedSizeSets the size of the temp allocator.