Sets profiler output file in built players.
Use it with Profiler.enabled to produce profiling information
outside of the Unity Editor.
This produces a file with framerate
See Also: Profiler.enabled, Profiler.enableBinaryLog.
function Start () { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }