To runtime toggle debug logging [ON/OFF].
#pragma strict public class MyGameClass extends MonoBehaviour { private static var logger: ILogger = Debug.logger; private static var kTAG: String = "MyGameTag"; function Start() { logger.logEnabled = Debug.isDebugBuild; logger.Log(kTAG, "This log will be displayed only in debug build"); } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag";
void Start() { logger.logEnabled = Debug.isDebugBuild;
logger.Log(kTAG, "This log will be displayed only in debug build"); } }