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Logger.logEnabled

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public var logEnabled: bool;
public bool logEnabled;

Description

To runtime toggle debug logging [ON/OFF].

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var logger: ILogger = Debug.logger;
	private static var kTAG: String = "MyGameTag";
	function Start() {
		logger.logEnabled = Debug.isDebugBuild;
		logger.Log(kTAG, "This log will be displayed only in debug build");
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag";

void Start() { logger.logEnabled = Debug.isDebugBuild;

logger.Log(kTAG, "This log will be displayed only in debug build"); } }