Is editor currently compiling scripts? (Read Only)
Editor Window that tells you if Unity is compiling scripts.
// Dont let the user enter in play mode if the editor is compiling the assemblies
class FinishCompiling extends EditorWindow {
@MenuItem("Example/Dont Let Play until finish compiling") static function Init() { var window : FinishCompiling = EditorWindow.GetWindowWithRect(FinishCompiling, Rect(0,0,165,40)); window.Show(); } function OnGUI () { EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling?"YES" : "No"); } function Update() { if(EditorApplication.isCompiling) { EditorApplication.isPlaying = false; } } }
// Small example that shows when scripts are being compiled.
using UnityEditor; using UnityEngine;
public class isCompilingExample : EditorWindow { [MenuItem("Examples/Is compiling?")] static void Init() { EditorWindow window = GetWindowWithRect(typeof(isCompilingExample), new Rect(0, 0, 200, 200)); window.Show(); }
void OnGUI() { EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling ? "Yes" : "No");
this.Repaint(); } }