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EditorGUI.EnumPopup

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public static function EnumPopup(position: Rect, selected: Enum, style: GUIStyle = EditorStyles.popup): Enum;
public static Enum EnumPopup(Rect position, Enum selected, GUIStyle style = EditorStyles.popup);
public static function EnumPopup(position: Rect, label: string, selected: Enum, style: GUIStyle = EditorStyles.popup): Enum;
public static Enum EnumPopup(Rect position, string label, Enum selected, GUIStyle style = EditorStyles.popup);
public static function EnumPopup(position: Rect, label: GUIContent, selected: Enum, style: GUIStyle = EditorStyles.popup): Enum;
public static Enum EnumPopup(Rect position, GUIContent label, Enum selected, GUIStyle style = EditorStyles.popup);

Parameters

position Rectangle on the screen to use for the field.
label Optional label in front of the field.
selected The enum option the field shows.
style Optional GUIStyle.

Returns

Enum The enum option that has been selected by the user.

Description

Make an enum popup selection field.

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
Enum Popup in an Editor Window.

#pragma strict
// Shows info of a GameObject depending on the selected option
public enum OPTIONS {
	Position = 0,
	Rotation = 1,
	Scale = 2,
}
public class EditorGUIEnumPopup extends EditorWindow {
	var display: OPTIONS = OPTIONS.Position;
	@MenuItem("Examples/Editor GUI Enum Popup usage")
	static function Init() {
		var window: EditorWindow = GetWindow(EditorGUIEnumPopup);
		window.position = new Rect(0, 0, 220, 80);
		window.Show();
	}
	function OnGUI() {
		var selectedObj: Transform = Selection.activeTransform;
		display = OPTIONSEditorGUI.EnumPopup(new Rect(3, 3, position.width - 6, 15), "Show:", display);
		EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object");
		if (selectedObj) {
			switch (display) {
				case OPTIONS.Position:
					EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString());

break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString());

break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString());

break; default: Debug.LogError("Unrecognized Option");

break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); } }
using UnityEditor;
using UnityEngine;

// Shows info of a GameObject depending on the selected option

public enum OPTIONS { Position = 0, Rotation = 1, Scale = 2, }

public class EditorGUIEnumPopup : EditorWindow { OPTIONS display = OPTIONS.Position;

[MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); }

void OnGUI() { Transform selectedObj = Selection.activeTransform;

display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display);

EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break;

case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break;

case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break;

default: Debug.LogError("Unrecognized Option"); break; } }

if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); } }