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EditorGUILayout.IntPopup

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public static function IntPopup(selectedValue: int, displayedOptions: string[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Optional label in front of the field.
selectedValue The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value of the option that has been selected by the user.

Description

Make an integer popup selection field.

Takes the currently selected integer as a parameter and returns the integer selected by the user.


Rescales the current selected GameObject.

#pragma strict

// Simple Editor Script that lets you rescale the current selected GameObject.

class EditorGUILayoutIntPopup extends EditorWindow {

var selectedSize : int = 1; var names : String[] = ["Normal", "Double", "Quadruple"]; var sizes : int[] = [1,2,4];

@MenuItem("Examples/Editor GUILayout Int Popup usage") static function Init() { var window = GetWindow(EditorGUILayoutIntPopup); window.Show(); }

function OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if(GUILayout.Button("Scale")) ReScale(); }

function ReScale() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); } }
// Simple Editor Script that lets you rescale the current selected GameObject.
using UnityEditor;
using UnityEngine;

public class IntPopupExample : EditorWindow { int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes : int[] = {1, 2, 4};

[MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); }

void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); }

void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); } }

Obsolete public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): void;
Obsolete public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, params GUILayoutOption[] options);

Parameters

property The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
label Optional label in front of the field.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make an integer popup selection field.