label | Optional label in front of the field. |
selectedValue | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. |
optionValues | An array with the values for each option. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int The value of the option that has been selected by the user.
Make an integer popup selection field.
Takes the currently selected integer as a parameter and returns the integer selected by the user.
Rescales the current selected GameObject.
#pragma strict
// Simple Editor Script that lets you rescale the current selected GameObject.
class EditorGUILayoutIntPopup extends EditorWindow {
var selectedSize : int = 1; var names : String[] = ["Normal", "Double", "Quadruple"]; var sizes : int[] = [1,2,4];
@MenuItem("Examples/Editor GUILayout Int Popup usage") static function Init() { var window = GetWindow(EditorGUILayoutIntPopup); window.Show(); }
function OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if(GUILayout.Button("Scale")) ReScale(); }
function ReScale() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); } }
// Simple Editor Script that lets you rescale the current selected GameObject. using UnityEditor; using UnityEngine;
public class IntPopupExample : EditorWindow { int selectedSize = 1; string[] names = new string[] {"Normal", "Double", "Quadruple"}; int[] sizes : int[] = {1, 2, 4};
[MenuItem("Examples/Int Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntPopupExample)); window.Show(); }
void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); }
void ReScale() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(selectedSize, selectedSize, selectedSize); else Debug.LogError("No Object selected, please select an object to scale."); } }
property | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. |
optionValues | An array with the values for each option. |
label | Optional label in front of the field. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make an integer popup selection field.