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EditorGUILayout.Vector2Field

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public static function Vector2Field(label: string, value: Vector2, params options: GUILayoutOption[]): Vector2;
public static Vector2 Vector2Field(string label, Vector2 value, params GUILayoutOption[] options);
public static function Vector2Field(label: GUIContent, value: Vector2, params options: GUILayoutOption[]): Vector2;
public static Vector2 Vector2Field(GUIContent label, Vector2 value, params GUILayoutOption[] options);

Parameters

label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Vector2 The value entered by the user.

Description

Make an X & Y field for entering a Vector2.


Measure the distance between 2 points.

// Simple Script that measures the distance between 2 points

class EditorGUILayoutVector2Field extends EditorWindow {

var distance : float = 0; var p1 : Vector2; var p2 : Vector2;

@MenuItem("Examples/Measure Distance") static function Init() { var window = GetWindow(EditorGUILayoutVector2Field); window.Show(); }

function OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2);

EditorGUILayout.LabelField("Distance:", distance.ToString());

if(GUILayout.Button("Close")) this.Close(); }

function OnInspectorUpdate() { distance = Vector2.Distance(p1,p2); this.Repaint(); } }
using UnityEditor;
using UnityEngine;

public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow { float distance = 0f; Vector3 p1; Vector3 p2;

[MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); }

void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); }

void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); } }