Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Font.HasCharacter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function HasCharacter(c: char): bool;
public bool HasCharacter(char c);

Parameters

c The character to check for.

Returns

bool Whether or not the font has the character specified.

Description

Does this font have a specific character?

This function checks whether the font has a particular character defined. Some fonts do not have all characters defined (for example, no symbols, or no lower case characters).

    // Detects if the current font of a 3D text
    // supports '-' sign
    private var t : TextMesh;
    function Start() {
        t = transform.GetComponent.<TextMesh>();
        if (t.font.HasCharacter("-"[0])) {
            Debug.Log("Font supports '-' sign.");
        } else {
            Debug.LogWarning("This font doesnt support '-'");
        }
    }
using UnityEngine;

public class FontCheck : MonoBehaviour { // Detects if the current font of a 3D text // supports '-' sign TextMesh t; void Start() { t = transform.GetComponent<TextMesh>(); if (t.font.HasCharacter('-')) { Debug.Log("Font supports '-' sign."); } else { Debug.LogWarning("This font doesnt support '-'"); } } }