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GUI.Toolbar

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public static function Toolbar(position: Rect, selected: int, texts: string[]): int;
public static int Toolbar(Rect position, int selected, string[] texts);
public static function Toolbar(position: Rect, selected: int, images: Texture[]): int;
public static int Toolbar(Rect position, int selected, Texture[] images);
public static function Toolbar(position: Rect, selected: int, content: GUIContent[]): int;
public static int Toolbar(Rect position, int selected, GUIContent[] content);
public static function Toolbar(position: Rect, selected: int, texts: string[], style: GUIStyle): int;
public static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);
public static function Toolbar(position: Rect, selected: int, images: Texture[], style: GUIStyle): int;
public static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);
public static function Toolbar(position: Rect, selected: int, contents: GUIContent[], style: GUIStyle): int;
public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);

Parameters

position Rectangle on the screen to use for the toolbar.
selected The index of the selected button.
texts An array of strings to show on the toolbar buttons.
images An array of textures on the toolbar buttons.
contents An array of text, image and tooltips for the toolbar buttons.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

int The index of the selected button.

Description

Make a toolbar.

    var toolbarInt : int = 0;
    var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, toolbarStrings); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }