Insert a space in the current layout group.
The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical:
Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight
Space of 20px between two buttons.
function OnGUI () { GUILayout.Button ("I'm the first button");
// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20);
GUILayout.Button ("I'm a bit further down"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm a bit further down"); } }
In horizontal groups, the pixels
are measured horizontally:
function OnGUI () { GUILayout.BeginHorizontal(); GUILayout.Button ("I'm the first button");
// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20);
GUILayout.Button ("I'm the second button"); GUILayout.EndHorizontal(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); } }