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HandleUtility.GUIPointToScreenPixelCoordinate

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public static function GUIPointToScreenPixelCoordinate(guiPoint: Vector2): Vector2;
public static Vector2 GUIPointToScreenPixelCoordinate(Vector2 guiPoint);

Description

Converts a 2D GUI position to screen pixel coordinates.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

See Also: Input.mousePosition and Camera.ScreenPointToRay.

no example available in JavaScript
public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera)
{
    Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos);
    return camera.ScreenPointToRay(screenPixelPos);
}