The object will not appear in the hierarchy.
// Creates 5 planes and hides them from the Hierarchy in the Editor.
function Start() {
for(var i : int = 0; i < 5; i++) {
var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.HideInHierarchy;
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { int i = 0; while (i < 5) { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; i++; } } }