Implicitly converts an integer to a LayerMask.
// Converts an integer to a layer and prints the layer name.
var i : int = 0; var la : LayerMask; la = i; Debug.Log(LayerMask.LayerToName(la));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int i = 0; public LayerMask la; void Example() { la = i; Debug.Log(LayerMask.LayerToName(la)); } }