bursts | Array of bursts. |
size | Optional array size, if burst count is less than array size. |
Set the burst array.
See Also: Burst, ParticleSystem.GetBursts.
#pragma strict private var ps: ParticleSystem; function Start() { ps = GetComponent.<ParticleSystem>(); var emission: var = ps.emission; emission.enabled = true; emission.SetBursts([new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20)]); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); } }