Returns the angle in degrees between two rotations a
and b
.
// Calculates the angle (degrees) between // the rotation of this transform and target.
var target : Transform;
function Update () { var angle : float = Quaternion.Angle(transform.rotation, target.rotation); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { float angle = Quaternion.Angle(transform.rotation, target.rotation); } }