Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Quaternion.RotateTowards

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function RotateTowards(from: Quaternion, to: Quaternion, maxDegreesDelta: float): Quaternion;
public static Quaternion RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);

Description

Rotates a rotation from towards to.

The from quaternion is rotated towards to by an angular step of maxDegreesDelta (but note that the rotation will not overshoot). Negative values of maxDegreesDelta will move away from to until the rotation is exactly the opposite direction.

        // The object whose rotation we want to match.
    var target: Transform;

// Angular speed in degrees per sec. var speed: float;

function Update () { // The step size is equal to speed times frame time. var step = speed * Time.deltaTime;

// Rotate our transform a step closer to the target's. transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; public float speed; void Update() { float step = speed * Time.deltaTime; transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }